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- ReadArchive "statics.vib"
-
- Declare white = Shader [ PlainSurface [
- Color '1.0,1.0,1.0'
- Kd 0.8
- Ks ( 0.0, '1.0,1.0,1.0' )
- ]
- ]
-
- Declare red = Shader [ PlainSurface [
- Color '1.0,0.0,0.0'
- Kd 0.8
- Ks ( 0.0, '1.0,1.0,1.0' )
- ]
- ]
-
- Declare green = Shader [ PlainSurface [
- Color '0.0,0.674167,1.0'
- Kd 0.8
- Ks ( 0.0, '1.0,1.0,1.0' )
- ]
- ]
-
- Declare glass = Shader [ FunctionalSurface [
- Color '1,1,1'
- Kd 0.1
- Ks 0.3
- Kt((0.93736*|N.I|<0.1?0.1 : 0.93736*|N.I|), 1.33, '1,1,1')
- BlinnSpecularBRDF 12
- Caustics 0.1
- ]
- ]
-
- Declare mvlPlainShader6 = Shader [ PlainSurface [
- Color '1.0,1.0,1.0'
- Kd 0.01
- Kb 1.1
- Ks ( 0.2, '1.0,1.0,1.0' )
- PhongSpecularBRDF 10.0
- Kr 1.0
- MetalAttribute 1.1
- ]
- ]
-